diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -35,8 +35,10 @@ enum { PACKET_CLIENT_COMPANY_INFO, PACKET_SERVER_COMPANY_INFO, PACKET_SERVER_CLIENT_INFO, - PACKET_SERVER_NEED_PASSWORD, - PACKET_CLIENT_PASSWORD, + PACKET_SERVER_NEED_GAME_PASSWORD, + PACKET_SERVER_NEED_COMPANY_PASSWORD, + PACKET_CLIENT_GAME_PASSWORD, + PACKET_CLIENT_COMPANY_PASSWORD, PACKET_SERVER_WELCOME, PACKET_CLIENT_GETMAP, PACKET_SERVER_WAIT, @@ -75,7 +77,8 @@ struct CommandPacket; /** Status of a client */ enum ClientStatus { STATUS_INACTIVE, ///< The client is not connected nor active - STATUS_AUTHORIZING,///< The client is authorizing + STATUS_AUTH_GAME, ///< The client is authorizing with game (server) password + STATUS_AUTH_COMPANY, ///< The client is authorizing with company password STATUS_AUTH, ///< The client is authorized STATUS_MAP_WAIT, ///< The client is waiting as someone else is downloading the map STATUS_MAP, ///< The client is downloading the map