@@ -438,13 +438,13 @@ static NetworkClientSocket *NetworkAlloc
cs->client_id = _network_client_id++;
NetworkClientInfo *ci = new NetworkClientInfo(cs->client_id);
cs->SetInfo(ci);
ci->client_playas = COMPANY_INACTIVE_CLIENT;
ci->join_date = _date;
InvalidateWindow(WC_CLIENT_LIST, 0);
SetWindowDirty(WC_CLIENT_LIST, 0);
}
return cs;
/* Close a connection */
@@ -486,13 +486,13 @@ void NetworkCloseClient(NetworkClientSoc
if (_network_server) {
/* We just lost one client :( */
if (cs->status >= STATUS_AUTH) _network_game_info.clients_on--;
_network_clients_connected--;
delete cs->GetInfo();
delete cs;