File diff r10207:a1fc2f2a33db → r10208:ef8fcc3dc4ca
src/network/network.cpp
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/* $Id$ */
 

	
 
/** @file network.cpp Base functions for networking support. */
 

	
 
#include "../stdafx.h"
 
#include "../player_type.h"
 
#include "../company_type.h"
 

	
 
#ifdef ENABLE_NETWORK
 

	
 
#include "../openttd.h"
 
#include "../debug.h"
 
#include "../strings_func.h"
 
@@ -29,21 +29,21 @@
 
#include <stdarg.h> /* va_list */
 
#include "../md5.h"
 
#include "../texteff.hpp"
 
#include "../core/random_func.hpp"
 
#include "../window_func.h"
 
#include "../string_func.h"
 
#include "../player_func.h"
 
#include "../company_func.h"
 
#include "../settings_type.h"
 
#include "../landscape_type.h"
 
#include "../rev.h"
 
#ifdef DEBUG_DUMP_COMMANDS
 
	#include "../core/alloc_func.hpp"
 
#endif /* DEBUG_DUMP_COMMANDS */
 
#include "table/strings.h"
 
#include "../player_base.h"
 
#include "../company_base.h"
 

	
 
bool _network_server;     ///< network-server is active
 
bool _network_available;  ///< is network mode available?
 
bool _network_dedicated;  ///< are we a dedicated server?
 
bool _is_network_server;  ///< Does this client wants to be a network-server?
 
NetworkServerGameInfo _network_game_info;