@@ -204,13 +204,13 @@ void NetworkTextMessage(NetworkAction ac
SetDParam(2, data);
/* All of these strings start with "***". These characters are interpreted as both left-to-right and
* right-to-left characters depending on the context. As the next text might be an user's name, the
* user name's characters will influence the direction of the "***" instead of the language setting
* of the game. Manually set the direction of the "***" by inserting a text-direction marker. */
char *msg_ptr = message + Utf8Encode(message, _dynlang.text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM);
char *msg_ptr = message + Utf8Encode(message, _current_text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM);
GetString(msg_ptr, strid, lastof(message));
DEBUG(desync, 1, "msg: %08x; %02x; %s", _date, _date_fract, message);
IConsolePrintF(colour, "%s", message);
NetworkAddChatMessage((TextColour)colour, duration, "%s", message);
}