@@ -657,42 +657,6 @@ void NetworkQueryServer(const std::strin
new TCPQueryConnecter(connection_string);
}
/** Non blocking connection to query servers for their game and company info. */
class TCPLobbyQueryConnecter : TCPServerConnecter {
private:
std::string connection_string;
public:
TCPLobbyQueryConnecter(const std::string &connection_string) : TCPServerConnecter(connection_string, NETWORK_DEFAULT_PORT), connection_string(connection_string) {}
void OnFailure() override
{
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
ShowErrorMessage(STR_NETWORK_ERROR_NOCONNECTION, INVALID_STRING_ID, WL_ERROR);
void OnConnect(SOCKET s) override
_networking = true;
new ClientNetworkGameSocketHandler(s, this->connection_string);
MyClient::SendInformationQuery(true);
};
/**
* Query a server to fetch the game-info for the lobby.
* @param connection_string the address to query.
*/
void NetworkQueryLobbyServer(const std::string &connection_string)
if (!_network_available) return;
NetworkInitialize();
new TCPLobbyQueryConnecter(connection_string);
* Validates an address entered as a string and adds the server to
* the list. If you use this function, the games will be marked