File diff r25812:9da4dff79bfb → r25813:ea6d38b6c3a1
src/network/network.cpp
Show inline comments
 
@@ -532,23 +532,6 @@ NetworkAddress ParseConnectionString(con
 
}
 

	
 
/**
 
 * Convert a string containing either "hostname" or "hostname:ip" to a
 
 * NetworkAddress, where the string can be postfixed with "#company" to
 
 * indicate the requested company.
 
 *
 
 * @param connection_string The string to parse.
 
 * @param default_port The default port to set port to if not in connection_string.
 
 * @param company Pointer to the company variable to set iff indicted.
 
 * @return A valid NetworkAddress of the parsed information.
 
 */
 
static NetworkAddress ParseGameConnectionString(const std::string &connection_string, uint16 default_port, CompanyID *company)
 
{
 
	uint16 port = default_port;
 
	std::string_view ip = ParseFullConnectionString(connection_string, port, company);
 
	return NetworkAddress(ip, port);
 
}
 

	
 
/**
 
 * Handle the accepting of a connection to the server.
 
 * @param s The socket of the new connection.
 
 * @param address The address of the peer.
 
@@ -624,12 +607,12 @@ static void NetworkInitialize(bool close
 
}
 

	
 
/** Non blocking connection to query servers for their game info. */
 
class TCPQueryConnecter : TCPConnecter {
 
class TCPQueryConnecter : TCPServerConnecter {
 
private:
 
	std::string connection_string;
 

	
 
public:
 
	TCPQueryConnecter(const std::string &connection_string) : TCPConnecter(connection_string, NETWORK_DEFAULT_PORT), connection_string(connection_string) {}
 
	TCPQueryConnecter(const std::string &connection_string) : TCPServerConnecter(connection_string, NETWORK_DEFAULT_PORT), connection_string(connection_string) {}
 

	
 
	void OnFailure() override
 
	{
 
@@ -661,12 +644,12 @@ void NetworkQueryServer(const std::strin
 
}
 

	
 
/** Non blocking connection to query servers for their game and company info. */
 
class TCPLobbyQueryConnecter : TCPConnecter {
 
class TCPLobbyQueryConnecter : TCPServerConnecter {
 
private:
 
	std::string connection_string;
 

	
 
public:
 
	TCPLobbyQueryConnecter(const std::string &connection_string) : TCPConnecter(connection_string, NETWORK_DEFAULT_PORT), connection_string(connection_string) {}
 
	TCPLobbyQueryConnecter(const std::string &connection_string) : TCPServerConnecter(connection_string, NETWORK_DEFAULT_PORT), connection_string(connection_string) {}
 

	
 
	void OnFailure() override
 
	{
 
@@ -756,12 +739,12 @@ void NetworkRebuildHostList()
 
}
 

	
 
/** Non blocking connection create to actually connect to servers */
 
class TCPClientConnecter : TCPConnecter {
 
class TCPClientConnecter : TCPServerConnecter {
 
private:
 
	std::string connection_string;
 

	
 
public:
 
	TCPClientConnecter(const std::string &connection_string) : TCPConnecter(connection_string, NETWORK_DEFAULT_PORT), connection_string(connection_string) {}
 
	TCPClientConnecter(const std::string &connection_string) : TCPServerConnecter(connection_string, NETWORK_DEFAULT_PORT), connection_string(connection_string) {}
 

	
 
	void OnFailure() override
 
	{
 
@@ -797,7 +780,7 @@ public:
 
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password, const std::string &join_company_password)
 
{
 
	CompanyID join_as = default_company;
 
	std::string resolved_connection_string = ParseGameConnectionString(connection_string, NETWORK_DEFAULT_PORT, &join_as).GetAddressAsString(false);
 
	std::string resolved_connection_string = ServerAddress::Parse(connection_string, NETWORK_DEFAULT_PORT, &join_as).connection_string;
 

	
 
	if (!_network_available) return false;
 
	if (!NetworkValidateOurClientName()) return false;