File diff r25816:b9a33e4cab9f → r25817:3f5c3838fe0a
src/network/network.cpp
Show inline comments
 
@@ -934,7 +934,7 @@ bool NetworkServerStart()
 

	
 
	NetworkInitGameInfo();
 

	
 
	if (_settings_client.network.server_advertise) {
 
	if (_settings_client.network.server_game_type != SERVER_GAME_TYPE_LOCAL) {
 
		_network_coordinator_client.Register();
 
	}
 

	
 
@@ -1000,6 +1000,29 @@ void NetworkDisconnect(bool blocking, bo
 
}
 

	
 
/**
 
 * The setting server_game_type was updated; possibly we need to take some
 
 * action.
 
 */
 
void NetworkUpdateServerGameType()
 
{
 
	if (!_networking) return;
 

	
 
	switch (_settings_client.network.server_game_type) {
 
		case SERVER_GAME_TYPE_LOCAL:
 
			_network_coordinator_client.CloseConnection();
 
			break;
 

	
 
		case SERVER_GAME_TYPE_INVITE_ONLY:
 
		case SERVER_GAME_TYPE_PUBLIC:
 
			_network_coordinator_client.Register();
 
			break;
 

	
 
		default:
 
			NOT_REACHED();
 
	}
 
}
 

	
 
/**
 
 * Receives something from the network.
 
 * @return true if everything went fine, false when the connection got closed.
 
 */