@@ -934,7 +934,7 @@ bool NetworkServerStart()
NetworkInitGameInfo();
if (_settings_client.network.server_advertise) {
if (_settings_client.network.server_game_type != SERVER_GAME_TYPE_LOCAL) {
_network_coordinator_client.Register();
}
@@ -1000,6 +1000,29 @@ void NetworkDisconnect(bool blocking, bo
/**
* The setting server_game_type was updated; possibly we need to take some
* action.
*/
void NetworkUpdateServerGameType()
{
if (!_networking) return;
switch (_settings_client.network.server_game_type) {
case SERVER_GAME_TYPE_LOCAL:
_network_coordinator_client.CloseConnection();
break;
case SERVER_GAME_TYPE_INVITE_ONLY:
case SERVER_GAME_TYPE_PUBLIC:
default:
NOT_REACHED();
* Receives something from the network.
* @return true if everything went fine, false when the connection got closed.