File diff r10498:bb2b452f76fe → r10499:570896340d7a
src/network/network.cpp
Show inline comments
 
@@ -375,13 +375,13 @@ void CheckMinActiveClients()
 
		if (_min_active_clients_paused) return;
 

	
 
		_min_active_clients_paused = true;
 
		DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
 
		DoCommandP(0, 1, 0, CMD_PAUSE);
 
		NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game paused (not enough players)", CLIENT_ID_SERVER);
 
	} else {
 
		if (!_min_active_clients_paused) return;
 

	
 
		_min_active_clients_paused = false;
 
		DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
 
		DoCommandP(0, 0, 0, CMD_PAUSE);
 
		NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (enough players)", CLIENT_ID_SERVER);
 
	}
 
}
 
@@ -470,7 +470,7 @@ void NetworkCloseClient(NetworkClientSoc
 

	
 
	/* When the client was PRE_ACTIVE, the server was in pause mode, so unpause */
 
	if (cs->status == STATUS_PRE_ACTIVE && _settings_client.network.pause_on_join) {
 
		DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
 
		DoCommandP(0, 0, 0, CMD_PAUSE);
 
		NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused", CLIENT_ID_SERVER);
 
	}
 

	
 
@@ -1057,8 +1057,7 @@ void NetworkGameLoop()
 
		while (f != NULL && !feof(f)) {
 
			if (cp != NULL && _date == next_date && _date_fract == next_date_fract) {
 
				_current_company = cp->company;
 
				_cmd_text = cp->text;
 
				DoCommandP(cp->tile, cp->p1, cp->p2, NULL, cp->cmd);
 
				DoCommandP(cp->tile, cp->p1, cp->p2, cp->cmd, NULL, cp->text);
 
				free(cp);
 
				cp = NULL;
 
			}