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@@ -375,13 +375,13 @@ void CheckMinActiveClients()
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if (_min_active_clients_paused) return;
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_min_active_clients_paused = true;
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DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
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DoCommandP(0, 1, 0, CMD_PAUSE);
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NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game paused (not enough players)", CLIENT_ID_SERVER);
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} else {
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if (!_min_active_clients_paused) return;
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_min_active_clients_paused = false;
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DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
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DoCommandP(0, 0, 0, CMD_PAUSE);
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NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (enough players)", CLIENT_ID_SERVER);
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}
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}
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@@ -470,7 +470,7 @@ void NetworkCloseClient(NetworkClientSoc
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/* When the client was PRE_ACTIVE, the server was in pause mode, so unpause */
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if (cs->status == STATUS_PRE_ACTIVE && _settings_client.network.pause_on_join) {
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DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
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DoCommandP(0, 0, 0, CMD_PAUSE);
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NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused", CLIENT_ID_SERVER);
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}
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@@ -1057,8 +1057,7 @@ void NetworkGameLoop()
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while (f != NULL && !feof(f)) {
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if (cp != NULL && _date == next_date && _date_fract == next_date_fract) {
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_current_company = cp->company;
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_cmd_text = cp->text;
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DoCommandP(cp->tile, cp->p1, cp->p2, NULL, cp->cmd);
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DoCommandP(cp->tile, cp->p1, cp->p2, cp->cmd, NULL, cp->text);
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free(cp);
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cp = NULL;
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}
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