diff --git a/src/network/network.cpp b/src/network/network.cpp --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -74,19 +74,12 @@ uint32 _sync_seed_2; // #endif uint32 _sync_frame; ///< The frame to perform the sync check. bool _network_first_time; ///< Whether we have finished joining or not. -bool _network_udp_server; ///< Is the UDP server started? -uint16 _network_udp_broadcast; ///< Timeout for the UDP broadcasts. -uint8 _network_advertise_retries; ///< The number of advertisement retries we did. CompanyMask _network_company_passworded; ///< Bitmask of the password status of all companies. /* Check whether NETWORK_NUM_LANDSCAPES is still in sync with NUM_LANDSCAPE */ static_assert((int)NETWORK_NUM_LANDSCAPES == (int)NUM_LANDSCAPE); static_assert((int)NETWORK_COMPANY_NAME_LENGTH == MAX_LENGTH_COMPANY_NAME_CHARS * MAX_CHAR_LENGTH); -extern NetworkUDPSocketHandler *_udp_client_socket; ///< udp client socket -extern NetworkUDPSocketHandler *_udp_server_socket; ///< udp server socket -extern NetworkUDPSocketHandler *_udp_master_socket; ///< udp master socket - /** The amount of clients connected */ byte _network_clients_connected = 0; @@ -724,7 +717,7 @@ bool NetworkServerStart() /* Try to start UDP-server */ DEBUG(net, 1, "starting listeners for incoming server queries"); - _network_udp_server = _udp_server_socket->Listen(); + NetworkUDPServerListen(); _network_company_states = CallocT(MAX_COMPANIES); _network_server = true; @@ -1060,7 +1053,6 @@ void NetworkStartUp() _network_available = NetworkCoreInitialize(); _network_dedicated = false; _network_need_advertise = true; - _network_advertise_retries = 0; /* Generate an server id when there is none yet */ if (StrEmpty(_settings_client.network.network_id)) NetworkGenerateServerId();