diff --git a/src/network/network.cpp b/src/network/network.cpp --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -207,7 +207,7 @@ void NetworkTextMessage(NetworkAction ac * right-to-left characters depending on the context. As the next text might be an user's name, the * user name's characters will influence the direction of the "***" instead of the language setting * of the game. Manually set the direction of the "***" by inserting a text-direction marker. */ - char *msg_ptr = message + Utf8Encode(message, _dynlang.text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM); + char *msg_ptr = message + Utf8Encode(message, _current_text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM); GetString(msg_ptr, strid, lastof(message)); DEBUG(desync, 1, "msg: %08x; %02x; %s", _date, _date_fract, message);