diff --git a/src/network/network.cpp b/src/network/network.cpp --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -795,7 +795,7 @@ bool NetworkClientConnectGame(const std: std::string resolved_connection_string = ParseGameConnectionString(connection_string, NETWORK_DEFAULT_PORT, &join_as).GetAddressAsString(false); if (!_network_available) return false; - if (!NetworkValidateClientName()) return false; + if (!NetworkValidateOurClientName()) return false; _network_join.connection_string = resolved_connection_string; _network_join.company = join_as;