diff --git a/src/network/network.cpp b/src/network/network.cpp --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -1040,7 +1040,7 @@ void NetworkGameLoop() /* Log the sync state to check for in-syncedness of replays. */ if (TimerGameCalendar::date_fract == 0) { /* We don't want to log multiple times if paused. */ - static Date last_log; + static TimerGameCalendar::Date last_log; if (last_log != TimerGameCalendar::date) { Debug(desync, 1, "sync: {:08x}; {:02x}; {:08x}; {:08x}", TimerGameCalendar::date, TimerGameCalendar::date_fract, _random.state[0], _random.state[1]); last_log = TimerGameCalendar::date;