diff --git a/src/network/network.h b/src/network/network.h --- a/src/network/network.h +++ b/src/network/network.h @@ -59,7 +59,7 @@ typedef struct NetworkClientInfo { uint16 client_index; // Index of the client (same as ClientState->index) char client_name[NETWORK_CLIENT_NAME_LENGTH]; // Name of the client byte client_lang; // The language of the client - byte client_playas; // As which player is this client playing (PlayerID) + PlayerID client_playas; // As which player is this client playing (PlayerID) uint32 client_ip; // IP-address of the client (so he can be banned) Date join_date; // Gamedate the player has joined char unique_id[NETWORK_NAME_LENGTH]; // Every play sends an unique id so we can indentify him @@ -188,7 +188,6 @@ bool NetworkClientConnectGame(const char void NetworkReboot(void); void NetworkDisconnect(void); -VARDEF bool _networking; ///< are we in networking mode? VARDEF bool _network_server; ///< network-server is active VARDEF bool _network_available; ///< is network mode available?