diff --git a/src/network/network_admin.cpp b/src/network/network_admin.cpp --- a/src/network/network_admin.cpp +++ b/src/network/network_admin.cpp @@ -514,11 +514,9 @@ NetworkRecvStatus ServerNetworkAdminSock { if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED); - char json[NETWORK_GAMESCRIPT_JSON_LENGTH]; + std::string json = p->Recv_string(NETWORK_GAMESCRIPT_JSON_LENGTH); - p->Recv_string(json, sizeof(json)); - - DEBUG(net, 6, "[admin] GameScript JSON from '%s' (%s): %s", this->admin_name.c_str(), this->admin_version.c_str(), json); + DEBUG(net, 6, "[admin] GameScript JSON from '%s' (%s): %s", this->admin_name.c_str(), this->admin_version.c_str(), json.c_str()); Game::NewEvent(new ScriptEventAdminPort(json)); return NETWORK_RECV_STATUS_OKAY; @@ -561,12 +559,12 @@ NetworkRecvStatus ServerNetworkAdminSock * Send GameScript JSON output. * @param json The JSON string. */ -NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const char *json) +NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const std::string_view json) { /* At the moment we cannot transmit anything larger than MTU. So we limit * the maximum amount of json data that can be sent. Account also for * the trailing \0 of the string */ - if (strlen(json) + 1 >= NETWORK_GAMESCRIPT_JSON_LENGTH) return NETWORK_RECV_STATUS_OKAY; + if (json.size() + 1 >= NETWORK_GAMESCRIPT_JSON_LENGTH) return NETWORK_RECV_STATUS_OKAY; Packet *p = new Packet(ADMIN_PACKET_SERVER_GAMESCRIPT); @@ -941,7 +939,7 @@ void NetworkAdminConsole(const char *ori * Send GameScript JSON to the admin network (if they did opt in for the respective update). * @param json The JSON data as received from the GameScript. */ -void NetworkAdminGameScript(const char *json) +void NetworkAdminGameScript(const std::string_view json) { for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) { if (as->update_frequency[ADMIN_UPDATE_GAMESCRIPT] & ADMIN_FREQUENCY_AUTOMATIC) {