@@ -881,6 +881,9 @@ NetworkRecvStatus ClientNetworkGameSocke
/* Say we received the map and loaded it correctly! */
SendMapOk();
/* As we skipped switch-mode, update the time we "switched". */
_switch_mode_time = std::chrono::steady_clock::now();
ShowClientList();
/* New company/spectator (invalid company) or company we want to join is not active