@@ -31,6 +31,7 @@
#include "network_gamelist.h"
#include "../core/backup_type.hpp"
#include "../thread.h"
#include "../social_integration.h"
#include "table/strings.h"
@@ -845,6 +846,8 @@ NetworkRecvStatus ClientNetworkGameSocke
SetLocalCompany(_network_join.company);
}
SocialIntegration::EventEnterMultiplayer(Map::SizeX(), Map::SizeY());
return NETWORK_RECV_STATUS_OKAY;