File diff r25406:017a9f8d3ec9 → r25407:b37c2c854ce5
src/network/network_client.cpp
Show inline comments
 
@@ -194,8 +194,8 @@ NetworkRecvStatus ClientNetworkGameSocke
 
 */
 
void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
 
{
 
	/* First, send a CLIENT_ERROR to the server, so he knows we are
 
	 *  disconnection (and why!) */
 
	/* First, send a CLIENT_ERROR to the server, so it knows we are
 
	 *  disconnected (and why!) */
 
	NetworkErrorCode errorno;
 

	
 
	/* We just want to close the connection.. */
 
@@ -293,7 +293,7 @@ void ClientNetworkGameSocketHandler::Cli
 

	
 
			/* If this is the first time we have a sync-frame, we
 
			 *   need to let the server know that we are ready and at the same
 
			 *   frame as he is.. so we can start playing! */
 
			 *   frame as it is.. so we can start playing! */
 
			if (_network_first_time) {
 
				_network_first_time = false;
 
				SendAck();
 
@@ -1399,7 +1399,7 @@ void NetworkClientSetCompanyPassword(con
 
}
 

	
 
/**
 
 * Tell whether the client has team members where he/she can chat to.
 
 * Tell whether the client has team members who they can chat to.
 
 * @param cio client to check members of.
 
 * @return true if there is at least one team member.
 
 */