diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -171,9 +171,9 @@ NetworkRecvStatus ClientNetworkGameSocke this->SendPackets(true); /* Wait a number of ticks so our leave message can reach the server. - * This is especially needed for Windows servers as they seem to get - * the "socket is closed" message before receiving our leave message, - * which would trigger the server to close the connection as well. */ + * This is especially needed for Windows servers as they seem to get + * the "socket is closed" message before receiving our leave message, + * which would trigger the server to close the connection as well. */ CSleep(3 * MILLISECONDS_PER_TICK); }