diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -20,6 +20,7 @@ #include "../company_gui.h" #include "../company_cmd.h" #include "../core/random_func.hpp" +#include "../timer/timer_game_tick.h" #include "../timer/timer_game_calendar.h" #include "../gfx_func.h" #include "../error.h" @@ -876,7 +877,7 @@ NetworkRecvStatus ClientNetworkGameSocke /* Let the server know that we received this frame correctly * We do this only once per day, to save some bandwidth ;) */ if (!_network_first_time && last_ack_frame < _frame_counter) { - last_ack_frame = _frame_counter + DAY_TICKS; + last_ack_frame = _frame_counter + Ticks::DAY_TICKS; Debug(net, 7, "Sent ACK at {}", _frame_counter); SendAck(); }