diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -282,7 +282,7 @@ void ClientNetworkGameSocketHandler::Cli if (_sync_seed_1 != _random.state[0]) { #endif ShowNetworkError(STR_NETWORK_ERROR_DESYNC); - Debug(desync, 1, "sync_err: {:08x}; {:02x}", TimerGameCalendar::date, TimerGameCalendar::date_fract); + Debug(desync, 1, "sync_err: {:08x}; {:02x}", TimerGameEconomy::date, TimerGameEconomy::date_fract); Debug(net, 0, "Sync error detected"); my_client->ClientError(NETWORK_RECV_STATUS_DESYNC); return false;