diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -18,6 +18,7 @@ #include "../company_func.h" #include "../company_base.h" #include "../company_gui.h" +#include "../company_cmd.h" #include "../core/random_func.hpp" #include "../date_func.h" #include "../gfx_func.h" @@ -839,7 +840,7 @@ NetworkRecvStatus ClientNetworkGameSocke * the server will give us a client-id and let us in */ _network_join_status = NETWORK_JOIN_STATUS_REGISTERING; ShowJoinStatusWindow(); - NetworkSendCommand(CMD_COMPANY_CTRL, STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {}); + Command::SendNet(STR_NULL, nullptr, _local_company, 0, CCA_NEW, 0, {}); } } else { /* take control over an existing company */