@@ -9,14 +9,12 @@
/** @file network_client.h Client part of the network protocol. */
#ifndef NETWORK_CLIENT_H
#define NETWORK_CLIENT_H
#ifdef ENABLE_NETWORK
#include "network_internal.h"
/** Class for handling the client side of the game connection. */
class ClientNetworkGameSocketHandler : public ZeroedMemoryAllocator, public NetworkGameSocketHandler {
private:
struct PacketReader *savegame; ///< Packet reader for reading the savegame.
@@ -115,9 +113,7 @@ void NetworkClientSetCompanyPassword(con
extern CompanyID _network_join_as;
extern const char *_network_join_server_password;
extern const char *_network_join_company_password;
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CLIENT_H */