File diff r25922:9fafc6f16577 → r25923:d1582e09c6ed
src/network/network_client.h
Show inline comments
 
@@ -22,7 +22,6 @@ private:
 
	/** Status of the connection with the server. */
 
	enum ServerStatus {
 
		STATUS_INACTIVE,      ///< The client is not connected nor active.
 
		STATUS_GAME_INFO,     ///< We are trying to get the game information.
 
		STATUS_JOIN,          ///< We are trying to join a server.
 
		STATUS_NEWGRFS_CHECK, ///< Last action was checking NewGRFs.
 
		STATUS_AUTH_GAME,     ///< Last action was requesting game (server) password.
 
@@ -44,7 +43,6 @@ protected:
 
	NetworkRecvStatus Receive_SERVER_FULL(Packet *p) override;
 
	NetworkRecvStatus Receive_SERVER_BANNED(Packet *p) override;
 
	NetworkRecvStatus Receive_SERVER_ERROR(Packet *p) override;
 
	NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet *p) override;
 
	NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p) override;
 
	NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) override;
 
	NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p) override;
 
@@ -80,8 +78,6 @@ public:
 
	NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override;
 
	void ClientError(NetworkRecvStatus res);
 

	
 
	static NetworkRecvStatus SendInformationQuery();
 

	
 
	static NetworkRecvStatus SendJoin();
 
	static NetworkRecvStatus SendCommand(const CommandPacket *cp);
 
	static NetworkRecvStatus SendError(NetworkErrorCode errorno);