@@ -42,7 +42,7 @@ private:
protected:
friend void NetworkExecuteLocalCommandQueue();
friend void NetworkClose(bool close_admins);
static ClientNetworkGameSocketHandler *my_client;
static ClientNetworkGameSocketHandler *my_client; ///< This is us!
virtual NetworkRecvStatus Receive_SERVER_FULL(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet *p);
@@ -107,6 +107,7 @@ public:
static bool GameLoop();
};
/** Helper to make the code look somewhat nicer. */
typedef ClientNetworkGameSocketHandler MyClient;
void NetworkClient_Connected();