diff --git a/src/network/network_client.h b/src/network/network_client.h --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -22,7 +22,6 @@ private: /** Status of the connection with the server. */ enum ServerStatus { STATUS_INACTIVE, ///< The client is not connected nor active. - STATUS_GAME_INFO, ///< We are trying to get the game information. STATUS_JOIN, ///< We are trying to join a server. STATUS_NEWGRFS_CHECK, ///< Last action was checking NewGRFs. STATUS_AUTH_GAME, ///< Last action was requesting game (server) password. @@ -44,7 +43,6 @@ protected: NetworkRecvStatus Receive_SERVER_FULL(Packet *p) override; NetworkRecvStatus Receive_SERVER_BANNED(Packet *p) override; NetworkRecvStatus Receive_SERVER_ERROR(Packet *p) override; - NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet *p) override; NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p) override; NetworkRecvStatus Receive_SERVER_NEED_GAME_PASSWORD(Packet *p) override; NetworkRecvStatus Receive_SERVER_NEED_COMPANY_PASSWORD(Packet *p) override; @@ -80,8 +78,6 @@ public: NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override; void ClientError(NetworkRecvStatus res); - static NetworkRecvStatus SendInformationQuery(); - static NetworkRecvStatus SendJoin(); static NetworkRecvStatus SendCommand(const CommandPacket *cp); static NetworkRecvStatus SendError(NetworkErrorCode errorno);