diff --git a/src/network/network_client.h b/src/network/network_client.h --- a/src/network/network_client.h +++ b/src/network/network_client.h @@ -42,7 +42,7 @@ private: protected: friend void NetworkExecuteLocalCommandQueue(); friend void NetworkClose(bool close_admins); - static ClientNetworkGameSocketHandler *my_client; + static ClientNetworkGameSocketHandler *my_client; ///< This is us! virtual NetworkRecvStatus Receive_SERVER_FULL(Packet *p); virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet *p); @@ -107,6 +107,7 @@ public: static bool GameLoop(); }; +/** Helper to make the code look somewhat nicer. */ typedef ClientNetworkGameSocketHandler MyClient; void NetworkClient_Connected();