@@ -611,8 +611,6 @@ void ClientNetworkContentSocketHandler::
return;
}
this->lastActivity = std::chrono::steady_clock::now();
if (this->http_response_index == -1) {
if (data != nullptr) {
/* Append the rest of the response. */
@@ -799,7 +797,6 @@ void ClientNetworkContentSocketHandler::
*/
NetworkRecvStatus ClientNetworkContentSocketHandler::CloseConnection(bool)
{
this->isCancelled = true;
NetworkContentSocketHandler::CloseConnection();
if (this->sock == INVALID_SOCKET) return NETWORK_RECV_STATUS_OKAY;
@@ -811,6 +808,15 @@ NetworkRecvStatus ClientNetworkContentSo
/**
* Cancel the current download.
void ClientNetworkContentSocketHandler::Cancel(void)
this->CloseConnection();
* Check whether we received/can send some data from/to the content server and
* when that's the case handle it appropriately
@@ -818,6 +824,7 @@ void ClientNetworkContentSocketHandler::
if (this->sock == INVALID_SOCKET || this->isConnecting) return;
/* Close the connection to the content server after inactivity; there can still be downloads pending via HTTP. */
if (std::chrono::steady_clock::now() > this->lastActivity + IDLE_TIMEOUT) {