File diff r25907:453ca7f224a5 → r25908:0d803b199db7
src/network/network_coordinator.cpp
Show inline comments
 
@@ -279,7 +279,7 @@ bool ClientNetworkCoordinatorSocketHandl
 
	}
 

	
 
	/* Now store it based on the token. */
 
	this->connecter[token] = connecter_pre_it->second;
 
	this->connecter[token] = {invite_code, connecter_pre_it->second};
 
	this->connecter_pre.erase(connecter_pre_it);
 

	
 
	return true;
 
@@ -378,16 +378,24 @@ bool ClientNetworkCoordinatorSocketHandl
 
		this->game_connecter = nullptr;
 
	}
 

	
 
	Debug(misc, 0, "{}", ticket);
 
	this->turn_handlers[token] = ClientNetworkTurnSocketHandler::Turn(token, tracking_number, ticket, connection_string);
 

	
 
	if (!_network_server) {
 
		auto connecter_it = this->connecter.find(token);
 
		if (connecter_it == this->connecter.end()) {
 
			/* Make sure we are still interested in connecting to this server. */
 
			this->ConnectFailure(token, 0);
 
			return true;
 
		}
 

	
 
		switch (_settings_client.network.use_relay_service) {
 
			case URS_NEVER:
 
				this->ConnectFailure(token, 0);
 
				break;
 

	
 
			case URS_ASK:
 
				ShowNetworkAskRelay(connection_string, token);
 
				ShowNetworkAskRelay(connecter_it->second.first, connection_string, token);
 
				break;
 

	
 
			case URS_ALLOW:
 
@@ -579,7 +587,7 @@ void ClientNetworkCoordinatorSocketHandl
 
		 * processes of connecting us. */
 
		auto connecter_it = this->connecter.find(token);
 
		if (connecter_it != this->connecter.end()) {
 
			connecter_it->second->SetConnected(sock);
 
			connecter_it->second.second->SetConnected(sock);
 
			this->connecter.erase(connecter_it);
 
		}
 
	}
 
@@ -665,7 +673,7 @@ void ClientNetworkCoordinatorSocketHandl
 
	/* Close the caller of the connection attempt. */
 
	auto connecter_it = this->connecter.find(token);
 
	if (connecter_it != this->connecter.end()) {
 
		connecter_it->second->SetFailure();
 
		connecter_it->second.second->SetFailure();
 
		this->connecter.erase(connecter_it);
 
	}
 
}
 
@@ -685,7 +693,7 @@ void ClientNetworkCoordinatorSocketHandl
 
	for (auto &[token, it] : this->connecter) {
 
		this->CloseStunHandler(token);
 
		this->CloseTurnHandler(token);
 
		it->SetFailure();
 
		it.second->SetFailure();
 

	
 
		/* Inform the Game Coordinator he can stop trying to connect us to the server. */
 
		this->ConnectFailure(token, 0);