@@ -135,7 +135,6 @@ bool ClientNetworkCoordinatorSocketHandl
return false;
case NETWORK_COORDINATOR_ERROR_REGISTRATION_FAILED:
SetDParamStr(0, detail);
ShowErrorMessage(STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED, STR_JUST_RAW_STRING, WL_ERROR);
/* To prevent that we constantly try to reconnect, switch to local game. */
@@ -159,6 +158,15 @@ bool ClientNetworkCoordinatorSocketHandl
return true;
}
case NETWORK_COORDINATOR_ERROR_REUSE_OF_INVITE_CODE:
ShowErrorMessage(STR_NETWORK_ERROR_COORDINATOR_REUSE_OF_INVITE_CODE, STR_JUST_RAW_STRING, WL_ERROR);
/* To prevent that we constantly battle for the same invite-code, switch to local game. */
_settings_client.network.server_game_type = SERVER_GAME_TYPE_LOCAL;
this->CloseConnection();
default:
Debug(net, 0, "Invalid error type {} received from Game Coordinator", error);