File diff r25899:908f85d4b5ff → r25900:32e1999c65c7
src/network/network_coordinator.cpp
Show inline comments
 
@@ -135,7 +135,6 @@ bool ClientNetworkCoordinatorSocketHandl
 
			return false;
 

	
 
		case NETWORK_COORDINATOR_ERROR_REGISTRATION_FAILED:
 
			SetDParamStr(0, detail);
 
			ShowErrorMessage(STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED, STR_JUST_RAW_STRING, WL_ERROR);
 

	
 
			/* To prevent that we constantly try to reconnect, switch to local game. */
 
@@ -159,6 +158,15 @@ bool ClientNetworkCoordinatorSocketHandl
 
			return true;
 
		}
 

	
 
		case NETWORK_COORDINATOR_ERROR_REUSE_OF_INVITE_CODE:
 
			ShowErrorMessage(STR_NETWORK_ERROR_COORDINATOR_REUSE_OF_INVITE_CODE, STR_JUST_RAW_STRING, WL_ERROR);
 

	
 
			/* To prevent that we constantly battle for the same invite-code, switch to local game. */
 
			_settings_client.network.server_game_type = SERVER_GAME_TYPE_LOCAL;
 

	
 
			this->CloseConnection();
 
			return false;
 

	
 
		default:
 
			Debug(net, 0, "Invalid error type {} received from Game Coordinator", error);
 
			this->CloseConnection();