File diff r25816:b9a33e4cab9f → r25817:3f5c3838fe0a
src/network/network_coordinator.cpp
Show inline comments
 
@@ -94,8 +94,8 @@ bool ClientNetworkCoordinatorSocketHandl
 
			SetDParamStr(0, detail);
 
			ShowErrorMessage(STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED, STR_JUST_RAW_STRING, WL_ERROR);
 

	
 
			/* To prevent that we constantly try to reconnect, switch to private game. */
 
			_settings_client.network.server_advertise = false;
 
			/* To prevent that we constantly try to reconnect, switch to local game. */
 
			_settings_client.network.server_game_type = SERVER_GAME_TYPE_LOCAL;
 

	
 
			this->CloseConnection();
 
			return false;
 
@@ -153,9 +153,18 @@ bool ClientNetworkCoordinatorSocketHandl
 
			default: connection_type = "Unknown"; break; // Should never happen, but don't fail if it does.
 
		}
 

	
 
		std::string game_type;
 
		switch (_settings_client.network.server_game_type) {
 
			case SERVER_GAME_TYPE_INVITE_ONLY: game_type = "Invite only"; break;
 
			case SERVER_GAME_TYPE_PUBLIC: game_type = "Public"; break;
 

	
 
			case SERVER_GAME_TYPE_LOCAL: // Impossible to register local servers.
 
			default: game_type = "Unknown"; break; // Should never happen, but don't fail if it does.
 
		}
 

	
 
		Debug(net, 3, "----------------------------------------");
 
		Debug(net, 3, "Your server is now registered with the Game Coordinator:");
 
		Debug(net, 3, "  Game type:       Public");
 
		Debug(net, 3, "  Game type:       {}", game_type);
 
		Debug(net, 3, "  Connection type: {}", connection_type);
 
		Debug(net, 3, "  Invite code:     {}", _network_server_invite_code);
 
		Debug(net, 3, "----------------------------------------");
 
@@ -298,7 +307,7 @@ void ClientNetworkCoordinatorSocketHandl
 

	
 
	Packet *p = new Packet(PACKET_COORDINATOR_SERVER_REGISTER);
 
	p->Send_uint8(NETWORK_COORDINATOR_VERSION);
 
	p->Send_uint8(SERVER_GAME_TYPE_PUBLIC);
 
	p->Send_uint8(_settings_client.network.server_game_type);
 
	p->Send_uint16(_settings_client.network.server_port);
 
	if (_settings_client.network.server_invite_code.empty() || _settings_client.network.server_invite_code_secret.empty()) {
 
		p->Send_string("");
 
@@ -467,7 +476,7 @@ void ClientNetworkCoordinatorSocketHandl
 
void ClientNetworkCoordinatorSocketHandler::SendReceive()
 
{
 
	/* Private games are not listed via the Game Coordinator. */
 
	if (_network_server && !_settings_client.network.server_advertise) {
 
	if (_network_server && _settings_client.network.server_game_type == SERVER_GAME_TYPE_LOCAL) {
 
		if (this->sock != INVALID_SOCKET) {
 
			this->CloseConnection();
 
		}