diff --git a/src/network/network_gamelist.h b/src/network/network_gamelist.h --- a/src/network/network_gamelist.h +++ b/src/network/network_gamelist.h @@ -31,7 +31,7 @@ struct NetworkGameList { std::string connection_string; ///< Address of the server. NetworkGameListStatus status = NGLS_OFFLINE; ///< Stats of the server. bool manually = false; ///< True if the server was added manually. - uint8 retries = 0; ///< Number of retries (to stop requerying). + bool refreshing = false; ///< Whether this server is being queried. int version = 0; ///< Used to see which servers are no longer available on the Game Coordinator and can be removed. NetworkGameList *next = nullptr; ///< Next pointer to make a linked game list. };