File diff r15552:db706a5de04a → r15553:7db2c5732f29
src/network/network_gui.cpp
Show inline comments
 
@@ -668,53 +668,49 @@ public:
 

	
 
			case NGWW_CONN_BTN: // 'Connection' droplist
 
				ShowDropDownMenu(this, _lan_internet_types_dropdown, _settings_client.network.lan_internet, NGWW_CONN_BTN, 0, 0); // do it for widget NSSW_CONN_BTN
 
				break;
 

	
 
			case NGWW_NAME:    // Sort by name
 
			case NGWW_CLIENTS: // Sort by connected clients
 
			case NGWW_MAPSIZE: // Sort by map size
 
			case NGWW_DATE:    // Sort by date
 
			case NGWW_YEARS:   // Sort by years
 
			case NGWW_INFO:    // Connectivity (green dot)
 
				if (this->servers.SortType() == widget - NGWW_NAME) {
 
					this->servers.ToggleSortOrder();
 
					if (this->list_pos != SLP_INVALID) this->list_pos = this->servers.Length() - this->list_pos - 1;
 
				} else {
 
					this->servers.SetSortType(widget - NGWW_NAME);
 
					this->servers.ForceResort();
 
					this->SortNetworkGameList();
 
				}
 
				this->ScrollToSelectedServer();
 
				this->SetDirty();
 
				break;
 

	
 
			case NGWW_MATRIX: { // Matrix to show networkgames
 
				uint32 id_v = (pt.y - this->GetWidget<NWidgetBase>(NGWW_MATRIX)->pos_y) / this->resize.step_height;
 

	
 
				if (id_v >= this->vscroll.GetCapacity()) return; // click out of bounds
 
				id_v += this->vscroll.GetPosition();
 

	
 
				uint id_v = this->vscroll.GetScrolledRowFromWidget(pt.y, this, NGWW_MATRIX);
 
				this->server = (id_v < this->servers.Length()) ? this->servers[id_v] : NULL;
 
				this->list_pos = (server == NULL) ? SLP_INVALID : id_v;
 
				this->SetDirty();
 

	
 
				/* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
 
				if (click_count > 1 && !this->IsWidgetDisabled(NGWW_JOIN)) this->OnClick(pt, NGWW_JOIN, 1);
 
			} break;
 

	
 
			case NGWW_LASTJOINED: {
 
				NetworkGameList *last_joined = NetworkGameListAddItem(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
 
				if (last_joined != NULL) {
 
					this->server = last_joined;
 

	
 
					/* search the position of the newly selected server */
 
					for (uint i = 0; i < this->servers.Length(); i++) {
 
						if (this->servers[i] == this->server) {
 
							this->list_pos = i;
 
							break;
 
						}
 
					}
 
					this->ScrollToSelectedServer();
 
					this->SetDirty();
 

	
 
					/* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
 
@@ -1149,51 +1145,49 @@ struct NetworkStartServerWindow : public
 
			} else {
 
				DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, item->title, _fios_colours[item->type] );
 
			}
 
			y += FONT_HEIGHT_NORMAL;
 

	
 
			if (y >= this->vscroll.GetCapacity() * FONT_HEIGHT_NORMAL + r.top) break;
 
		}
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget, int click_count)
 
	{
 
		this->field = widget;
 
		switch (widget) {
 
			case NSSW_CANCEL: // Cancel button
 
				ShowNetworkGameWindow();
 
				break;
 

	
 
			case NSSW_SETPWD: // Set password button
 
				this->widget_id = NSSW_SETPWD;
 
				SetDParamStr(0, _settings_client.network.server_password);
 
				ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_START_SERVER_SET_PASSWORD, 20, 250, this, CS_ALPHANUMERAL, QSF_NONE);
 
				break;
 

	
 
			case NSSW_SELMAP: { // Select map
 
				int y = (pt.y - this->GetWidget<NWidgetBase>(NSSW_SELMAP)->pos_y - WD_FRAMERECT_TOP) / FONT_HEIGHT_NORMAL;
 

	
 
				y += this->vscroll.GetPosition();
 
				int y = this->vscroll.GetScrolledRowFromWidget(pt.y, this, NSSW_SELMAP, WD_FRAMERECT_TOP, FONT_HEIGHT_NORMAL);
 
				if (y >= this->vscroll.GetCount()) return;
 

	
 
				this->map = (y == 0) ? NULL : _fios_items.Get(y - 1);
 
				this->SetDirty();
 
			} break;
 

	
 
			case NSSW_CONNTYPE_BTN: // Connection type
 
				ShowDropDownMenu(this, _connection_types_dropdown, _settings_client.network.server_advertise, NSSW_CONNTYPE_BTN, 0, 0); // do it for widget NSSW_CONNTYPE_BTN
 
				break;
 

	
 
			case NSSW_CLIENTS_BTND:    case NSSW_CLIENTS_BTNU:    // Click on up/down button for number of clients
 
			case NSSW_COMPANIES_BTND:  case NSSW_COMPANIES_BTNU:  // Click on up/down button for number of companies
 
			case NSSW_SPECTATORS_BTND: case NSSW_SPECTATORS_BTNU: // Click on up/down button for number of spectators
 
				/* Don't allow too fast scrolling */
 
				if ((this->flags4 & WF_TIMEOUT_MASK) <= WF_TIMEOUT_TRIGGER) {
 
					this->HandleButtonClick(widget);
 
					this->SetDirty();
 
					switch (widget) {
 
						default: NOT_REACHED();
 
						case NSSW_CLIENTS_BTND: case NSSW_CLIENTS_BTNU:
 
							_settings_client.network.max_clients    = Clamp(_settings_client.network.max_clients    + widget - NSSW_CLIENTS_TXT,    2, MAX_CLIENTS);
 
							break;
 
						case NSSW_COMPANIES_BTND: case NSSW_COMPANIES_BTNU:
 
							_settings_client.network.max_companies  = Clamp(_settings_client.network.max_companies  + widget - NSSW_COMPANIES_TXT,  1, MAX_COMPANIES);
 
@@ -1610,53 +1604,49 @@ struct NetworkLobbyWindow : public Windo
 
		SetDParam(4, this->company_info[this->company].num_vehicle[NETWORK_VEH_PLANE]);
 
		DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_VEHICLES); // vehicles
 
		y += FONT_HEIGHT_NORMAL;
 

	
 
		SetDParam(0, this->company_info[this->company].num_station[NETWORK_VEH_TRAIN]);
 
		SetDParam(1, this->company_info[this->company].num_station[NETWORK_VEH_LORRY]);
 
		SetDParam(2, this->company_info[this->company].num_station[NETWORK_VEH_BUS]);
 
		SetDParam(3, this->company_info[this->company].num_station[NETWORK_VEH_SHIP]);
 
		SetDParam(4, this->company_info[this->company].num_station[NETWORK_VEH_PLANE]);
 
		DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_STATIONS); // stations
 
		y += FONT_HEIGHT_NORMAL;
 

	
 
		SetDParamStr(0, this->company_info[this->company].clients);
 
		DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_GAME_LOBBY_PLAYERS); // players
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget, int click_count)
 
	{
 
		switch (widget) {
 
			case NLWW_CANCEL:   // Cancel button
 
				ShowNetworkGameWindow();
 
				break;
 

	
 
			case NLWW_MATRIX: { // Company list
 
				uint32 id_v = (pt.y - this->GetWidget<NWidgetBase>(NLWW_MATRIX)->pos_y) / this->resize.step_height;
 

	
 
				if (id_v >= this->vscroll.GetCapacity()) break;
 

	
 
				id_v += this->vscroll.GetPosition();
 
				uint id_v = this->vscroll.GetScrolledRowFromWidget(pt.y, this, NLWW_MATRIX);
 
				this->company = (id_v >= this->server->info.companies_on) ? INVALID_COMPANY : NetworkLobbyFindCompanyIndex(id_v);
 
				this->SetDirty();
 

	
 
				/* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
 
				if (click_count > 1 && !this->IsWidgetDisabled(NLWW_JOIN)) this->OnClick(pt, NLWW_JOIN, 1);
 
			} break;
 

	
 
			case NLWW_JOIN:     // Join company
 
				/* Button can be clicked only when it is enabled */
 
				NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), this->company);
 
				break;
 

	
 
			case NLWW_NEW:      // New company
 
				NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_NEW_COMPANY);
 
				break;
 

	
 
			case NLWW_SPECTATE: // Spectate game
 
				NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
 
				break;
 

	
 
			case NLWW_REFRESH:  // Refresh
 
				NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info
 
				NetworkUDPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // general data
 
				/* Clear the information so removed companies don't remain */