diff --git a/src/network/network_gui.cpp b/src/network/network_gui.cpp --- a/src/network/network_gui.cpp +++ b/src/network/network_gui.cpp @@ -472,9 +472,8 @@ public: EM_ASM(if (window["openttd_server_list"]) openttd_server_list()); #endif - this->last_joined = NetworkGameListAddItem(ParseConnectionString(_settings_client.network.last_joined, NETWORK_DEFAULT_PORT)); + this->last_joined = NetworkAddServer(_settings_client.network.last_joined); this->server = this->last_joined; - if (this->last_joined != nullptr) NetworkUDPQueryServer(this->last_joined->address); this->requery_timer.SetInterval(MILLISECONDS_PER_TICK); @@ -750,7 +749,7 @@ public: break; case WID_NG_REFRESH: // Refresh - if (this->server != nullptr) NetworkUDPQueryServer(this->server->address); + if (this->server != nullptr) NetworkTCPQueryServer(this->server->address); break; case WID_NG_NEWGRF: // NewGRF Settings @@ -971,7 +970,7 @@ void ShowNetworkGameWindow() first = false; /* Add all servers from the config file to our list. */ for (const auto &iter : _network_host_list) { - NetworkAddServer(iter.c_str()); + NetworkAddServer(iter); } } @@ -1485,7 +1484,7 @@ struct NetworkLobbyWindow : public Windo /* Clear the information so removed companies don't remain */ for (auto &company : this->company_info) company = {}; - NetworkTCPQueryServer(this->server->address); + NetworkTCPQueryServer(this->server->address, true); break; } } @@ -1555,7 +1554,7 @@ static void ShowNetworkLobbyWindow(Netwo strecpy(_settings_client.network.last_joined, ngl->address.GetAddressAsString(false).c_str(), lastof(_settings_client.network.last_joined)); - NetworkTCPQueryServer(ngl->address); + NetworkTCPQueryServer(ngl->address, true); new NetworkLobbyWindow(&_network_lobby_window_desc, ngl); }