File diff r23482:de566f8c088d → r23483:3733e6b8ff17
src/network/network_internal.h
Show inline comments
 
@@ -14,14 +14,12 @@
 

	
 
#include "network_func.h"
 
#include "core/tcp_game.h"
 

	
 
#include "../command_type.h"
 

	
 
#ifdef ENABLE_NETWORK
 

	
 
#ifdef RANDOM_DEBUG
 
/**
 
 * If this line is enable, every frame will have a sync test
 
 *  this is not needed in normal games. Normal is like 1 sync in 100
 
 *  frames. You can enable this if you have a lot of desyncs on a certain
 
 *  game.
 
@@ -168,8 +166,7 @@ void NetworkError(StringID error_string)
 
void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, const char *name, const char *str = "", int64 data = 0);
 
uint NetworkCalculateLag(const NetworkClientSocket *cs);
 
StringID GetNetworkErrorMsg(NetworkErrorCode err);
 
bool NetworkFindName(char *new_name, const char *last);
 
const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
 

	
 
#endif /* ENABLE_NETWORK */
 
#endif /* NETWORK_INTERNAL_H */