@@ -79,6 +79,7 @@ NetworkRecvStatus QueryNetworkGameSocket
{
NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
item->status = NGLS_FULL;
item->refreshing = false;
UpdateNetworkGameWindow();
@@ -89,6 +90,7 @@ NetworkRecvStatus QueryNetworkGameSocket
item->status = NGLS_BANNED;
@@ -107,6 +109,7 @@ NetworkRecvStatus QueryNetworkGameSocket
CheckGameCompatibility(item->info);
/* Ensure we consider the server online. */
item->status = NGLS_ONLINE;
@@ -128,6 +131,7 @@ NetworkRecvStatus QueryNetworkGameSocket
} else {
item->status = NGLS_OFFLINE;
}