diff --git a/src/network/network_query.cpp b/src/network/network_query.cpp --- a/src/network/network_query.cpp +++ b/src/network/network_query.cpp @@ -79,6 +79,7 @@ NetworkRecvStatus QueryNetworkGameSocket { NetworkGameList *item = NetworkGameListAddItem(this->connection_string); item->status = NGLS_FULL; + item->refreshing = false; UpdateNetworkGameWindow(); @@ -89,6 +90,7 @@ NetworkRecvStatus QueryNetworkGameSocket { NetworkGameList *item = NetworkGameListAddItem(this->connection_string); item->status = NGLS_BANNED; + item->refreshing = false; UpdateNetworkGameWindow(); @@ -107,6 +109,7 @@ NetworkRecvStatus QueryNetworkGameSocket CheckGameCompatibility(item->info); /* Ensure we consider the server online. */ item->status = NGLS_ONLINE; + item->refreshing = false; UpdateNetworkGameWindow(); @@ -128,6 +131,7 @@ NetworkRecvStatus QueryNetworkGameSocket } else { item->status = NGLS_OFFLINE; } + item->refreshing = false; UpdateNetworkGameWindow();