File diff r25976:4cb7d4539ceb → r25977:e1f4fbb88a36
src/network/network_server.cpp
Show inline comments
 
@@ -281,7 +281,7 @@ NetworkRecvStatus ServerNetworkGameSocke
 
	}
 

	
 
	NetworkAdminClientError(this->client_id, NETWORK_ERROR_CONNECTION_LOST);
 
	Debug(net, 3, "Closed client connection {}", this->client_id);
 
	Debug(net, 3, "[{}] Client #{} closed connection", ServerNetworkGameSocketHandler::GetName(), this->client_id);
 

	
 
	/* We just lost one client :( */
 
	if (this->status >= STATUS_AUTHORIZED) _network_game_info.clients_on--;
 
@@ -948,6 +948,8 @@ NetworkRecvStatus ServerNetworkGameSocke
 
		NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name, "", this->client_id);
 
		InvalidateWindowData(WC_CLIENT_LIST, 0);
 

	
 
		Debug(net, 3, "[{}] Client #{} ({}) joined as {}", ServerNetworkGameSocketHandler::GetName(), this->client_id, this->GetClientIP(), client_name);
 

	
 
		/* Mark the client as pre-active, and wait for an ACK
 
		 *  so we know it is done loading and in sync with us */
 
		this->status = STATUS_PRE_ACTIVE;