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@@ -281,7 +281,7 @@ NetworkRecvStatus ServerNetworkGameSocke
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Debug(net, 3, "[{}] Client #{} closed connection", ServerNetworkGameSocketHandler::GetName(), this->client_id);
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@@ -948,6 +948,8 @@ NetworkRecvStatus ServerNetworkGameSocke
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NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name, "", this->client_id);
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Debug(net, 3, "[{}] Client #{} ({}) joined as {}", ServerNetworkGameSocketHandler::GetName(), this->client_id, this->GetClientIP(), client_name);
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