@@ -829,11 +829,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT
}
if (_settings_client.network.pause_on_join) {
/* Now pause the game till the client is in sync */
DoCommandP(0, PM_PAUSED_JOIN, 1, CMD_PAUSE);
/* also update the new client with our max values */
SEND_COMMAND(PACKET_SERVER_CONFIG_UPDATE)(cs);
@@ -1022,10 +1017,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT
/* Now he is! Unpause the game */
cs->status = STATUS_ACTIVE;
if (_pause_mode & PM_PAUSED_JOIN) {
DoCommandP(0, PM_PAUSED_JOIN, 0, CMD_PAUSE);
/* Execute script for, e.g. MOTD */
IConsoleCmdExec("exec scripts/on_server_connect.scr 0");