@@ -1301,7 +1301,7 @@ void NetworkPopulateCompanyInfo()
// Go through all vehicles and count the type of vehicles
FOR_ALL_VEHICLES(v) {
if (!IsValidPlayer(v->owner)) continue;
if (!IsValidPlayer(v->owner) || !v->IsPrimaryVehicle()) continue;
byte type = 0;
switch (v->type) {
case VEH_TRAIN: type = 0; break;
@@ -1310,7 +1310,7 @@ void NetworkPopulateCompanyInfo()
case VEH_SHIP: type = 4; break;
default: continue;
}
if (IsEngineCountable(v)) _network_player_info[v->owner].num_vehicle[type]++;
_network_player_info[v->owner].num_vehicle[type]++;
// Go through all stations and count the types of stations