diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -152,7 +152,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SER GetString(str, strid, lastof(str)); /* Only send when the current client was in game */ - if (cs->status > STATUS_AUTH) { + if (cs->status > STATUS_AUTHORIZED) { NetworkClientSocket *new_cs; char client_name[NETWORK_CLIENT_NAME_LENGTH]; @@ -163,7 +163,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SER NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, strid); FOR_ALL_CLIENT_SOCKETS(new_cs) { - if (new_cs->status > STATUS_AUTH && new_cs != cs) { + if (new_cs->status > STATUS_AUTHORIZED && new_cs != cs) { /* Some errors we filter to a more general error. Clients don't have to know the real * reason a joining failed. */ if (error == NETWORK_ERROR_NOT_AUTHORIZED || error == NETWORK_ERROR_NOT_EXPECTED || error == NETWORK_ERROR_WRONG_REVISION) @@ -261,9 +261,9 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WE NetworkClientSocket *new_cs; /* Invalid packet when status is AUTH or higher */ - if (cs->status >= STATUS_AUTH) return NetworkCloseClient(cs, NETWORK_RECV_STATUS_MALFORMED_PACKET); + if (cs->status >= STATUS_AUTHORIZED) return NetworkCloseClient(cs, NETWORK_RECV_STATUS_MALFORMED_PACKET); - cs->status = STATUS_AUTH; + cs->status = STATUS_AUTHORIZED; _network_game_info.clients_on++; p = new Packet(PACKET_SERVER_WELCOME); @@ -274,7 +274,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WE /* Transmit info about all the active clients */ FOR_ALL_CLIENT_SOCKETS(new_cs) { - if (new_cs != cs && new_cs->status > STATUS_AUTH) + if (new_cs != cs && new_cs->status > STATUS_AUTHORIZED) SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(cs, new_cs->GetInfo()); } /* Also send the info of the server */ @@ -325,12 +325,12 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MA static FILE *file_pointer; static uint sent_packets; // How many packets we did send succecfully last time - if (cs->status < STATUS_AUTH) { + if (cs->status < STATUS_AUTHORIZED) { /* Illegal call, return error and ignore the packet */ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED); } - if (cs->status == STATUS_AUTH) { + if (cs->status == STATUS_AUTHORIZED) { const char *filename = "network_server.tmp"; Packet *p; @@ -391,7 +391,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MA /* Check if we already have a new client to send the map to */ if (!new_map_client) { /* If not, this client will get the map */ - new_cs->status = STATUS_AUTH; + new_cs->status = STATUS_AUTHORIZED; new_map_client = true; SEND_COMMAND(PACKET_SERVER_MAP)(new_cs); } else { @@ -815,7 +815,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT /* The client was never joined.. so this is impossible, right? * Ignore the packet, give the client a warning, and close his connection */ - if (cs->status < STATUS_AUTH || cs->HasClientQuit()) { + if (cs->status < STATUS_AUTHORIZED || cs->HasClientQuit()) { return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED); } @@ -856,7 +856,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT cs->last_frame_server = _frame_counter; FOR_ALL_CLIENT_SOCKETS(new_cs) { - if (new_cs->status > STATUS_AUTH) { + if (new_cs->status > STATUS_AUTHORIZED) { SEND_COMMAND(PACKET_SERVER_CLIENT_INFO)(new_cs, cs->GetInfo()); SEND_COMMAND(PACKET_SERVER_JOIN)(new_cs, cs->client_id); } @@ -989,7 +989,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, strid); FOR_ALL_CLIENT_SOCKETS(new_cs) { - if (new_cs->status > STATUS_AUTH) { + if (new_cs->status > STATUS_AUTHORIZED) { SEND_COMMAND(PACKET_SERVER_ERROR_QUIT)(new_cs, cs->client_id, errorno); } } @@ -1016,7 +1016,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, NULL, STR_NETWORK_MESSAGE_CLIENT_LEAVING); FOR_ALL_CLIENT_SOCKETS(new_cs) { - if (new_cs->status > STATUS_AUTH) { + if (new_cs->status > STATUS_AUTHORIZED) { SEND_COMMAND(PACKET_SERVER_QUIT)(new_cs, cs->client_id); } } @@ -1027,7 +1027,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK) { - if (cs->status < STATUS_AUTH) { + if (cs->status < STATUS_AUTHORIZED) { /* Illegal call, return error and ignore the packet */ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED); } @@ -1154,7 +1154,7 @@ void NetworkServerSendChat(NetworkAction DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT) { - if (cs->status < STATUS_AUTH) { + if (cs->status < STATUS_AUTHORIZED) { /* Illegal call, return error and ignore the packet */ return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_AUTHORIZED); }