diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -702,6 +702,8 @@ NetworkRecvStatus ServerNetworkGameSocke */ NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action, ClientID client_id, bool self_send, const char *msg, int64 data) { + if (this->status != STATUS_ACTIVE) return NETWORK_RECV_STATUS_OKAY; + Packet *p = new Packet(PACKET_SERVER_CHAT); p->Send_uint8 (action);