diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -804,7 +804,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT if (_settings_client.network.pause_on_join) { /* Now pause the game till the client is in sync */ - DoCommandP(0, 1, 0, NULL, CMD_PAUSE); + DoCommandP(0, 1, 0, CMD_PAUSE); NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game paused (incoming client)", CLIENT_ID_SERVER); } @@ -1030,7 +1030,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT cs->status = STATUS_ACTIVE; if (_settings_client.network.pause_on_join) { - DoCommandP(0, 0, 0, NULL, CMD_PAUSE); + DoCommandP(0, 0, 0, CMD_PAUSE); NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "Game unpaused (client connected)", CLIENT_ID_SERVER); } @@ -1392,7 +1392,7 @@ static void NetworkAutoCleanCompanies() /* Is the company empty for autoclean_unprotected-months, and is there no protection? */ if (_settings_client.network.autoclean_unprotected != 0 && _network_company_states[c->index].months_empty > _settings_client.network.autoclean_unprotected && StrEmpty(_network_company_states[c->index].password)) { /* Shut the company down */ - DoCommandP(0, 2, c->index, NULL, CMD_COMPANY_CTRL); + DoCommandP(0, 2, c->index, CMD_COMPANY_CTRL); IConsolePrintF(CC_DEFAULT, "Auto-cleaned company #%d", c->index + 1); } /* Is the company empty for autoclean_protected-months, and there is a protection? */