diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -305,7 +305,7 @@ NetworkRecvStatus ServerNetworkGameSocke /* static */ bool ServerNetworkGameSocketHandler::AllowConnection() { extern byte _network_clients_connected; - bool accept = _network_clients_connected < MAX_CLIENTS && _network_game_info.clients_on < _settings_client.network.max_clients; + bool accept = _network_clients_connected < MAX_CLIENTS; /* We can't go over the MAX_CLIENTS limit here. However, the * pool must have place for all clients and ourself. */ @@ -805,6 +805,11 @@ NetworkRecvStatus ServerNetworkGameSocke return this->SendError(NETWORK_ERROR_NOT_EXPECTED); } + if (_network_game_info.clients_on >= _settings_client.network.max_clients) { + /* Turns out we are full. Inform the user about this. */ + return this->SendError(NETWORK_ERROR_FULL); + } + std::string client_revision = p->Recv_string(NETWORK_REVISION_LENGTH); uint32 newgrf_version = p->Recv_uint32();