diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -283,7 +283,7 @@ NetworkRecvStatus ServerNetworkGameSocke } NetworkAdminClientError(this->client_id, NETWORK_ERROR_CONNECTION_LOST); - DEBUG(net, 3, "Closed client connection %d", this->client_id); + Debug(net, 3, "Closed client connection {}", this->client_id); /* We just lost one client :( */ if (this->status >= STATUS_AUTHORIZED) _network_game_info.clients_on--; @@ -445,7 +445,7 @@ NetworkRecvStatus ServerNetworkGameSocke this->GetClientName(client_name, lastof(client_name)); - DEBUG(net, 1, "'%s' made an error and has been disconnected: %s", client_name, GetString(strid).c_str()); + Debug(net, 1, "'{}' made an error and has been disconnected: {}", client_name, GetString(strid)); if (error == NETWORK_ERROR_KICKED && !reason.empty()) { NetworkTextMessage(NETWORK_ACTION_KICKED, CC_DEFAULT, false, client_name, reason, strid); @@ -466,7 +466,7 @@ NetworkRecvStatus ServerNetworkGameSocke NetworkAdminClientError(this->client_id, error); } else { - DEBUG(net, 1, "Client %d made an error and has been disconnected: %s", this->client_id, GetString(strid).c_str()); + Debug(net, 1, "Client {} made an error and has been disconnected: {}", this->client_id, GetString(strid)); } /* The client made a mistake, so drop the connection now! */ @@ -925,7 +925,7 @@ NetworkRecvStatus ServerNetworkGameSocke ci->join_date = _date; ci->client_name = client_name; ci->client_playas = playas; - DEBUG(desync, 1, "client: %08x; %02x; %02x; %02x", _date, _date_fract, (int)ci->client_playas, (int)ci->index); + Debug(desync, 1, "client: {:08x}; {:02x}; {:02x}; {:02x}", _date, _date_fract, (int)ci->client_playas, (int)ci->index); /* Make sure companies to which people try to join are not autocleaned */ if (Company::IsValidID(playas)) _network_company_states[playas].months_empty = 0; @@ -1133,7 +1133,7 @@ NetworkRecvStatus ServerNetworkGameSocke StringID strid = GetNetworkErrorMsg(errorno); - DEBUG(net, 1, "'%s' reported an error and is closing its connection: %s", client_name, GetString(strid).c_str()); + Debug(net, 1, "'{}' reported an error and is closing its connection: {}", client_name, GetString(strid)); NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "", strid); @@ -1323,7 +1323,7 @@ void NetworkServerSendChat(NetworkAction break; } default: - DEBUG(net, 1, "Received unknown chat destination type %d; doing broadcast instead", desttype); + Debug(net, 1, "Received unknown chat destination type {}; doing broadcast instead", desttype); FALLTHROUGH; case DESTTYPE_BROADCAST: @@ -1425,11 +1425,11 @@ NetworkRecvStatus ServerNetworkGameSocke std::string command = p->Recv_string(NETWORK_RCONCOMMAND_LENGTH); if (_settings_client.network.rcon_password.compare(password) != 0) { - DEBUG(net, 1, "[rcon] Wrong password from client-id %d", this->client_id); + Debug(net, 1, "[rcon] Wrong password from client-id {}", this->client_id); return NETWORK_RECV_STATUS_OKAY; } - DEBUG(net, 3, "[rcon] Client-id %d executed: %s", this->client_id, command.c_str()); + Debug(net, 3, "[rcon] Client-id {} executed: {}", this->client_id, command); _redirect_console_to_client = this->client_id; IConsoleCmdExec(command.c_str()); @@ -1453,7 +1453,7 @@ NetworkRecvStatus ServerNetworkGameSocke /* Incorrect password sent, return! */ if (_network_company_states[company_id].password.compare(password) != 0) { - DEBUG(net, 2, "Wrong password from client-id #%d for company #%d", this->client_id, company_id + 1); + Debug(net, 2, "Wrong password from client-id #{} for company #{}", this->client_id, company_id + 1); return NETWORK_RECV_STATUS_OKAY; } } @@ -1561,7 +1561,7 @@ void NetworkUpdateClientInfo(ClientID cl if (ci == nullptr) return; - DEBUG(desync, 1, "client: %08x; %02x; %02x; %04x", _date, _date_fract, (int)ci->client_playas, client_id); + Debug(desync, 1, "client: {:08x}; {:02x}; {:02x}; {:04x}", _date, _date_fract, (int)ci->client_playas, client_id); for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) { if (cs->status >= ServerNetworkGameSocketHandler::STATUS_AUTHORIZED) { @@ -1576,7 +1576,7 @@ void NetworkUpdateClientInfo(ClientID cl static void NetworkCheckRestartMap() { if (_settings_client.network.restart_game_year != 0 && _cur_year >= _settings_client.network.restart_game_year) { - DEBUG(net, 3, "Auto-restarting map: year %d reached", _cur_year); + Debug(net, 3, "Auto-restarting map: year {} reached", _cur_year); _settings_newgame.game_creation.generation_seed = GENERATE_NEW_SEED; switch(_file_to_saveload.abstract_ftype) {