diff --git a/src/network/network_server.h b/src/network/network_server.h --- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -72,7 +72,7 @@ public: size_t receive_limit; ///< Amount of bytes that we can receive at this moment struct PacketWriter *savegame; ///< Writer used to write the savegame. - NetworkAddress client_address; ///< IP-address of the client (so he can be banned) + NetworkAddress client_address; ///< IP-address of the client (so they can be banned) ServerNetworkGameSocketHandler(SOCKET s); ~ServerNetworkGameSocketHandler();