diff --git a/src/network/network_server.h b/src/network/network_server.h --- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -66,7 +66,7 @@ public: byte last_token; ///< The last random token we did send to verify the client is listening uint32_t last_token_frame; ///< The last frame we received the right token ClientStatus status; ///< Status of this client - std::vector outgoing_queue; ///< The command-queue awaiting delivery; conceptually more a bucket to gather commands in, after which the whole bucket is sent to the client. + CommandQueue outgoing_queue; ///< The command-queue awaiting delivery; conceptually more a bucket to gather commands in, after which the whole bucket is sent to the client. size_t receive_limit; ///< Amount of bytes that we can receive at this moment std::shared_ptr savegame; ///< Writer used to write the savegame.