@@ -33,24 +33,25 @@ enum NetworkVehicleType {
NETWORK_VEH_SHIP,
NETWORK_VEH_END
};
/**
* Game type the server can be using.
* Used on the network protocol to communicate with Game Coordinator.
*/
enum ServerGameType : uint8 {
SERVER_GAME_TYPE_LOCAL = 0,
SERVER_GAME_TYPE_PUBLIC,
SERVER_GAME_TYPE_INVITE_ONLY,
/** 'Unique' identifier to be given to clients */
enum ClientID : uint32 {
INVALID_CLIENT_ID = 0, ///< Client is not part of anything
CLIENT_ID_SERVER = 1, ///< Servers always have this ID
CLIENT_ID_FIRST = 2, ///< The first client ID
/** Indices into the client tables */
typedef uint8 ClientIndex;