File diff r25816:b9a33e4cab9f → r25817:3f5c3838fe0a
src/network/network_type.h
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@@ -39,12 +39,13 @@ enum NetworkVehicleType {
 
 * Game type the server can be using.
 
 * Used on the network protocol to communicate with Game Coordinator.
 
 */
 
enum ServerGameType : uint8 {
 
	SERVER_GAME_TYPE_LOCAL = 0,
 
	SERVER_GAME_TYPE_PUBLIC,
 
	SERVER_GAME_TYPE_INVITE_ONLY,
 
};
 

	
 
/** 'Unique' identifier to be given to clients */
 
enum ClientID : uint32 {
 
	INVALID_CLIENT_ID = 0, ///< Client is not part of anything
 
	CLIENT_ID_SERVER  = 1, ///< Servers always have this ID