@@ -39,12 +39,13 @@ enum NetworkVehicleType {
* Game type the server can be using.
* Used on the network protocol to communicate with Game Coordinator.
*/
enum ServerGameType : uint8 {
SERVER_GAME_TYPE_LOCAL = 0,
SERVER_GAME_TYPE_PUBLIC,
SERVER_GAME_TYPE_INVITE_ONLY,
};
/** 'Unique' identifier to be given to clients */
enum ClientID : uint32 {
INVALID_CLIENT_ID = 0, ///< Client is not part of anything
CLIENT_ID_SERVER = 1, ///< Servers always have this ID